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BLOOM is a solo gmless journaling game in which you play a teenage girl trapped in quarantine at a boarding school on an island infected by the Tox, a plague that makes the trees and animals grow huge and hungry, and mutates your body in strange and horrific ways. In it, you will draw cards and write journal entries based on specific prompts in order to craft a story of survival and love.

This game is based on The Wretched by Chris Bissette and was created for Wretched Jam. BLOOM is directly inspired by the novel Wilder Girls by Rory Power, a New York Times bestseller, and contains spoilers for the book.

Content Warning: This game includes themes of body horror, violence, murder, and other adult content.

BLOOM light and BLOOM dark are identical except for color and minor formatting differences. Both are 16 numbered pages long, 18 pages total.


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This was my first solo journaling game, and I have to say that I'm in love. The rules were simple and made sense- I really appreciated the color-coding of the card suits. It made it much easier to flip to the right section. The story unfolded beautifully and I swear the cards were conspiring to fit events together into a narrative that was not only cohesive, but effective. This game is pretty atmospheric when played by nightlight!

I did mod the rules a bit because six cards on one day felt like too many events to realistically happen in 24 hours (and I kept rolling sixes). I went by feel instead; when a day felt like it was over, I decided it was. I otherwise played as written and had a lovely three hours doing it! Amazingly, my character made it out alive, albeit not unchanged. My Jenga skills came in handy. Definitely looking forward to playing again.


I love this game. It's by far my favourite Wretched and Alone game so far. The layout is simple and beautiful and the prompts are as hard-hitting and evocative as you can hope for them to be. The only things that were hard to reconcile during gameplay had to do with continuity - I drew two cards about supplies that couldn't have happened on the same day so I had to disregard one (while making the pull for it) in order to keep the narrative coherent. I encountered another case where I couldn't reconcile the continuity regarding the best friend because I drew a certain card before the other. If those prompts could be edited to counter continuity issues that would be amazing.

Regardless, still an excellent game! Highly recommend anyone interested to give it a go!


thank you so much for this comment!! this was so lovely to wake up to. ๐Ÿ’— i really appreciate the feedback and will definitely take a look at improving continuity. thank you again for your kind words! ๐Ÿ’—๐Ÿ’—๐Ÿ’—


Beautiful game! Very strong themes that are presented so well, it's heartbreaking but in such a good way.

thank you so much!!!! <333